DungeonKit
A free and open-source trainer and companion app for Minecraft Dungeons and Minecraft Dungeons II. It works by reading and editing the game's memory in real time while you play, similar to a Cheat Engine table but packaged into a proper app. It also includes extra features like a built-in console and more, all in one convenient app so you don't need multiple tools to manage everything.
What it does
DungeonKit connects to your game while it's running, letting you toggle switches, edit values, and monitor live stats. Features include currency editing, difficulty adjustments, item stats, player tools, a free camera, an on-screen overlay, and much more - all without directly modifying your save files or requiring a second tool running alongside it.
DungeonKit automatically detects which game and build you're running, supporting Steam, the Microsoft Store/Xbox app, and the Minecraft Launcher. It then adapts its available features to match your game version and update, ensuring compatibility with the build you're playing.
(Assuming the game's next update doesn't break something first.)
Features
Full feature breakdown for both games. See the Changelog on GitHub for the complete version history.
Minecraft Dungeons
- Player tools - Infinite Arrows, Infinite Lives, No Cooldown, Infinite Enchant Points, currency editing (Emeralds, Gold, Ender Eyes), XP multiplier and total XP
- Tools - Timer and Pause Game, Hide my name for streaming, in-game console access
- Camera Editor - FOV presets and Photo Mode for lining up a shot
- Item Stat Viewer - a read-only look at every stat on your equipped gear
- No Clip & Stats - fly/no-clip, God Mode, Overkill, and a full set of combat multipliers
- World - teleport to any mission or a saved location, live mission info, Apocalypse Level
- Item Editor - item ID, power, rarity, gilded status, enchants + tiers, stats, copy/load item, item presets
Click any screenshot to view it full size.
Minecraft Dungeons II
- Player tools - God Mode, No Clip, Overkill control, No Cooldown, Infinite Arrows/Enchant Points, difficulty lock-in, enemies-ignore-you mode
- Inventory Viewer & Editor - power, rarity, level, stack, rerolls, gilded properties, plus an Enchants editor (which enchant, tier, point cost)
- World tools - jump to any mission/area, live quest tracking, waypoints, item rarity drop tuning
- Nearby Viewer - nearby chests/enemies with distance, auto-rescan, teleport to any of them
- No Clip & Stats - fly/no-clip, movement speed, and combat multipliers (damage, crit, knockback and more)
- Camera & Display - free camera, on-screen overlay with toggleable live stats
- Tools - in-game console access, timer/pause, merchant price editing
Click any screenshot to view it full size.
App-wide
- Account - a local-only username (keep it a gamertag, not your real name), Discord Rich Presence toggle, and an opt-in BETA switch for in-progress features
- Information - full credits, honorable mentions and supporters, plus links to the Discord and donations
- Customize - 16 one-click color presets, full custom colors, corner radius & font size, click/app sounds, reorderable sidebar, and a multi-language UI (EN/ES/FR/JA/ZH/RU)
- Quick Access shortcuts (Pak folder, save backups, modding sites)
- Live status indicator so you always know what's expected to work on your build
Click any screenshot to view it full size.
Download
DungeonKit is a free, open-source Windows modding tool for Minecraft Dungeons and Minecraft Dungeons II. Pick it up from GitHub Releases, or build it yourself from source.
Supported games & platforms
| Game | Platforms | Online / offline |
|---|---|---|
| Minecraft Dungeons | Steam, Xbox App / Microsoft Store, Minecraft Launcher | Works both online and offline |
| Minecraft Dungeons II | Microsoft Store / Xbox App, Steam | Offline only - pick Offline mode in-game first |
This is an editing/trainer tool for your own save data and game memory. Use it at your own risk - by using DungeonKit you take full responsibility for anything that happens as a result, including to your account, saves, or game state. Back up your saves before editing. DungeonKit is not affiliated with Mojang, Microsoft, or Double Eleven.
Build it yourself
Install Qt 6 (or Qt 5.15+), Visual Studio 2022 (or MinGW) and CMake, then either run Build-DungeonKit.bat from the project folder, or:
Full build and usage steps are in the repository's README. Click a command above to copy it.
About Me
Plushy
Developer of DungeonKit · Foxplushy on GitHub
Hey there! I'm Plushy, also known on GitHub as Foxplushy. I'm a programmer currently based in Japan, working in the cybersecurity field. In my free time, I enjoy coding and working on projects like this one.
I'm somewhat well-known in the modding community, particularly within the Minecraft Dungeons scene, where I've been around since the game's beta in 2020. While I haven't been active the entire time and have taken breaks along the way, I've recently returned following the announcement of Minecraft Dungeons II.
With the upcoming game, I saw an opportunity to challenge myself, explore new possibilities, and expand beyond what I've done before. Having primarily worked with Cheat Engine tables in the past, I wanted to take things a step further by developing a full-fledged application for the game. It's a chance to stretch my skills, learn new things, and hopefully make a bigger name for myself in the community.
Lastly, I'd like to thank everyone who has helped and supported me along the way. Your support means a lot, and I truly appreciate everyone who's been part of this journey!
Credits
DungeonKit was built from the ground up using both old and new Cheat Engine tables as its foundation. It has continued to evolve thanks to player testing, bug reports, and community-driven feature ideas, alongside research into the games' own data and Blueprint files, including item tags, enchantments, and effects. The project also draws on reverse engineering and many other community discoveries that have helped expand our understanding of the games.
Source & Code
DungeonKit's full source is public on GitHub - C++17, built on Qt Widgets, cross-compiled with CMake.
Built with
A significant portion of DungeonKit, at least for Minecraft Dungeons, works by editing the game's memory, much like a traditional Cheat Engine table. However, most of its newer features leverage Unreal Engine's built-in reflection system.
Rather than relying on hardcoded memory addresses, DungeonKit can locate properties by name at runtime using property offsets. This makes it more resilient to game updates than a typical fixed-offset trainer.
As a result, DungeonKit can potentially continue working across multiple game versions, even when it hasn't been explicitly updated, thanks to the information it can access at runtime. In some cases, this allows it to effectively adapt to newer builds without requiring a dedicated update for every release.
License
DungeonKit is released under a custom license - free to use, modify and share, but any redistributed or modified version must credit the original author. See LICENSE on GitHub for the full text.
Support
Found a bug, or want a feature?
The best way to get in touch is through our Discord server, which is linked directly in the app under Quick Access > Websites. It's the main hub for reporting bugs, asking questions, sharing feedback, and requesting new features.
If you'd prefer to join without opening the app, you can find the server here:
Please note: due to the recent influx of new members (which isn't exactly surprising!), you'll need to complete a short and simple join application before getting in. Don't worry, it's only a couple of questions and should take no more than a minute to complete!
We look forward to seeing you there!
Support the project
DungeonKit is, and always will be, free to use. Donations are greatly appreciated and help support ongoing development, but they're never required.
If you're unable to donate through the available payment methods, you can also support the project by boosting our Discord server. Every boost helps and is greatly appreciated!
Thank you to everyone who supports DungeonKit, whether through donations, server boosts, feedback, bug reports, or simply using the app. It all means a lot!


















